Skill Games
Dice-and-race boards, grid strategy and timed arcade duels, played head-to-head for real money. Multiple engines behind one account and one balance.
Live today
The settlement layer for real-money skill gaming.
TTTA clear, verifiable overview of the token contract planned for deployment.

TokenXGames runs skill-based competitive games for real money. TXX is the instrument every contested pot settles in, the rake is taken in, and a fixed share of that rake is burned. Players never need a wallet, a seed phrase, or gas.
TXX is the unit underneath the whole platform: the games, the tournaments, the staking tiers, the burn engine and the grants programme.
Dice-and-race boards, grid strategy and timed arcade duels, played head-to-head for real money. Multiple engines behind one account and one balance.
Live todayBracketed events with entry fees and prize distribution. Tournament rake is already implemented, and prize pools are denominated in TXX.
Live todayCard, Apple Pay, Google Pay, Telegram Stars, TON, USDT, ETH and BTC are all server-re-verified. The player sees their own currency.
Live todayA bounded share of rake buys TXX on the open market and burns it weekly, on-chain, at randomised timing. Rake is the only source.
From TGEStaking TXX discounts the rake you pay. It is a consumption benefit on a service you use, never revenue share, profit participation or a dividend.
From TGE15,000,000 TXX allocated to grants for outside studios building on the platform, moving to on-chain proposal and vote in governance phase 4.
15% of supplySix windows, from generation to month 60. Every figure below comes from the published emission schedule. Each phase activates on elapsed time, not on a sale selling out.
Public sale 2,800,000 · airdrop 600,000 · treasury 350,000 · player rewards 160,000. That is 3,910,000 fixed, plus 4,480,000–7,952,000 of the Liquidity bucket depending on the liquidity percentage. Everything else is still locked.
The highest-emission window in the entire schedule, driven mainly by the public sale's nine-month linear vest. It lands when a new token is least able to absorb it.
The nine-month public-sale vest finishes. Ecosystem grants, treasury and private/seed cliffs all open at month 6 and begin their linear schedules.
The 12-month team cliff expires and 15,000,000 TXX begins a 60-month linear vest. The second-largest emission window in the schedule.
Monthly release falls year on year as the shorter schedules complete. The staking and node incentives bucket finishes its 48-month vest at the end of this window.
Ecosystem grants run to month 84. The scheduled curve never reaches 100% because the 10,000,000 Marketing bucket has no published release schedule and is excluded from it.
Every token has a documented job. The full supply is created once and distributed atomically.
No mainnet deployment has occurred. No TXX is currently for sale. The official contract will be published here at generation.

All 100,000,000 TXX are minted at deployment into ten separate, publicly documented contract addresses, each independently verifiable on BscScan.

Analysts compute these figures from chain data regardless. Publishing first is the only way to control the interpretation. reporting a miss builds more credibility than reporting only wins.
This period and cumulative. Verifiable against chain data.
Including shortfalls, stated clearly as shortfalls.
Tokens released and net supply change.
Derived from on-chain state, never maintained by hand.
How much supply is genuinely off the market.
Solvency of customer balances against reserves.
No dates are attached beyond the current phase. Token generation timing is driven by platform scale and legal readiness, not by contract completion.
TXX does not launch with a token-holder DAO, and this document does not promise one on a date. Progression is gated on real conditions: a functioning market, a distributed holder base, and legal clarity. rather than on a calendar.
| Phase | Control model | What holders influence |
|---|---|---|
| 1Launch | 3-of-5 multisig behind a 48-hour timelock. Token and vesting immutable and outside the perimeter entirely. | Nothing binding. Every privileged action is visible on-chain 48 hours before it executes. |
| 2Signalling | Multisig retains execution; off-chain signalling votes weighted by staked TXX. | Non-binding votes on burn rate, emission multiplier, tier thresholds and grant priorities. |
| 3Delegated | Selected bounded parameters moved behind on-chain governance with a timelock. | Binding control of parameters already bounded in code: burn rate 0–75% and emission multiplier 0.5×–1.5×. |
| 4Treasury | Ecosystem grant allocation moved to on-chain proposal and vote. | Which studios receive grants, and on what terms. |
Exactly how this works. Read it, verify it on-chain, and hold us to the figures we publish, including the ones we miss.
100,000,000 TXX minted once in the constructor. There is no mint function in the deployed bytecode, so no key and no vote can ever increase supply. It can only fall, through burning.
The whole supply is distributed atomically to ten separate contract addresses, each independently verifiable on BscScan. No tokens are ever held at an externally owned account.
No admin, no minter, no pauser role exists in the contract. Vesting, staking and burn live in satellite contracts that can hold tokens but cannot alter the token itself.
Every privileged action sits behind a 3-of-5 multisig and a 48-hour timelock, so it is visible on-chain two days before it can execute. Total supply and vesting are outside that perimeter entirely.
Customer deposit principal is a liability, not revenue. Rake earned on gameplay is the only burn source. Treasury burns are not counted because tokens that were never for sale do not affect the market.
Burn performance against benchmark is reported monthly including shortfalls, stated as shortfalls. Year one is expected to run at 25–40% of benchmark, and that is written down in advance rather than explained afterwards.
No. No TXX has been deployed to any mainnet and no distribution of any kind has occurred. Any token currently trading under this name or ticker is not TXX. The official contract address will be published on this site at generation.
No. Players fund by card, Apple Pay, Google Pay, Telegram Stars, TON, USDT, ETH or BTC and see a balance in their own currency. The protocol settles in TXX underneath. A player never needs a wallet, a seed phrase, or gas.
Deliberately not. There is no yield-bearing NFT, no breeding economy, and no emission stream paid to players for showing up. Players compete against each other for a pot they funded; the platform charges for hosting the contest.
No. TXX carries no revenue share, no profit participation and no dividend, at any staking tier. Staking discounts the rake you pay as a consumption benefit on a service you use. That distinction is deliberate, to keep TXX a utility instrument rather than an investment contract.
Not today, and the whitepaper does not claim otherwise. Outcomes are currently decided server-side and are not independently verifiable by a player. Cryptographic randomness on money-carrying paths, bot disclosure, and a commit-reveal verification scheme are named launch gates that must ship before token generation.
Rake earned on gameplay, and nothing else. Customer deposit principal is never burned; it is a customer liability. Treasury tokens are not burned for headline supply reduction, because tokens that were never for sale do not affect market dynamics.
Because the 10,000,000 Marketing bucket has no published release schedule yet, so it is excluded from the scheduled curve. The curve approaches 90%. It is a property of the design, not a charting error.
No date is published. Generation timing is a commercial decision driven by platform scale and legal readiness. The stated intention is to grow the player base and run a points season first, and to generate against a materially larger active user base than exists today.
No. Total supply, vesting schedules, the reserve floor, the Bonus-Coin withdrawal prohibition and the 1.0% rake floor are immutable or hard-bounded in code, outside the reach of any vote or key.
No. There is no mint function in the deployed bytecode, no transfer tax, no blacklist, no pause and no upgradeable proxy. The token is not ownable: no admin, no minter and no pauser. Privileged behaviour lives in satellite contracts that cannot alter the token itself.
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